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2024 Roundup

A look back over the last 12 months and forward to the next 12.

Top highlights from 2024

The Jane Austen Game on the shelf in Waterstones next to The Shakespeare Game (also one of ours)

  • Being named as one of the Mojo 100 Most Influential People in Toy and Game Design 2024.
  • Winning UK Games Expo Awards: Best Party Game (Judges Choice) for Bangarang and Best Card Game (People’s Choice) for Skullduggery.
  • The Dark Imp Blog being named as the Cardboard Edison Board Game Design Blog of the Year 2024.
  • Running The Chapter Challenge – a game I designed for Lambda Chi Alpha fraternity. The game ran over a full day in January with 175 players (and a lot of moderators and supporters!)
  • Visiting Hasbro HQ in Rhode Island as part of the prize for winning the Hasbro Women Innovators of Play challenge.
  • Running 3 mini design conventions with Mandela F-G (affectionately known as Mandellie Con). Lots of playtesting, but also design topic conversations, game jams and micro talks. Thanks to everyone who attended.
  • The wonderful London Friday Daytime Playtest UK group. Spending time with designers is truly the best thing ever.
  • Mentoring new game designers through the Tabletop Mentorship Programme.
  • Attending Mojo Play Creators Conference and Mojo Pitch, Nuremberg, Essen, Pax East and UK Games Expo.

Friday playtesting ♡

A few exciting things to come in 2025

  • I think I have 8 games due to be released by publishers in 2025! I better make more room on my shelves. 🙂
  • A 9th game will be released by a major US brand… can’t say more until they’ve announced it first.
  • I’ve recorded a series of podcasts for the Game Design Round Table – to be released every other week from February.
  • My first visit to to Cannes International Festival des Joux in February and returning visits to Nuremberg, UKGE, Essen and Mojo.

Being a full time board game designer is a dream job for me. I’ve never been happier. I love the huge variety of projects I get to work on – some speculative, some on commission or work for hire. I love creating something out of nothing – seeing a game go from initial idea to physical copy on a shelf. I love spending time with other designers – whether at co-designing, playtesting or at conventions. I love working for myself and keeping my own schedule. I’m very lucky. If you’re looking for a game designer to work with in 2025, do get in touch

Wishing you all a happy and healthy 2025. 

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