Kinfire Council Game Review

I’m starting to see the bigger picture. Kinfire Chronicles, which came out in 2023, was a narrative campaign game. Last year brought Kinfire Delve, a cooperative dungeon crawler with smaller scope but no less ambition. Now we have Kinfire Council, a worker placement game with a bunch of other systems bolted onto the sides. If I didn’t know any better—and I don’t—I would say the world of Kinfire is shaping up to be another Valeria, a setting and series that will slowly grow to incorporate every mechanic under the sun.
I would not otherwise compare them. What Valeria titles I’ve played feel competent but flat. Uninspired, paint by numbers, you get the idea. The Kinfire games are a different class. Kevin Wilson, the common designer between all three titles, is really trying something here. With Chronicles and Delve, his success was total. With Council, I feel he trips a bit.

Cultists
The core of Kinfire Council is a worker placement game, and what breadth of places it offers. There are, from turn one, nineteen distinct positions, and that’s just on…
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