Gloomhaven Second Edition Game Review

Gloomhaven is both immensely popular and critically adored. Having now spent a significant amount of time with it, I have a better understanding of why. It’s fun. It comes in a ginormous box. There’s lots of stuff in the box.
However, understanding why something is popular is different from being able to recommend to others or seek it out myself (I received a review copy). I think I can recommend Gloomhaven to a certain type of game group or player, but I cannot breathlessly recommend it wholeheartedly to anyone-everywhere-all-the-time. This game retails at ~$200, so I think it’s important to help people understand what makes it interesting, and what aspects are less so.
People online are often very dogmatic about things that they like, and critique often falls by the wayside. It’s important to understand what a work of art is intentionally and unintentionally doing when you interact with it, to interpret how it actually makes you feel versus what it might be attempting to evoke.
It’s complicated, is what I’m saying.
As a note, this is a review of the second edition. I have no context for the differences between the new edition and the original version of Gloomhaven, but from what I understand reading others, there’s a general improvement in quality across the board. I won’t…
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