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Quick Peaks – Scream!, Tearable Quest, Tag Team, Cartographers, and SUMO

Scream! - Andrew Lynch

I’ve played a lot of Rat-a-Tat Cat in my time. I really enjoy Rat-a-Tat Cat. It’s stupid, it’s silly, it’s quick. Every time I play, I visualize the four cards in my head as digits on a tube clock. That’s my secret. But I digress.

Scream! is Rat-a-Tat Cat on steroids. The goal is the same, to end up with the lowest score at the end of the round, but the mechanisms are more involved. You still draw cards, either from the draw pile or the discard, and have the opportunity to swap them with cards in front of you, but there are a couple of differences. Firstly, the cards valued 5-13 have special abilities that can be triggered by discarding the card when drawing it rather than swapping it. Also, rather than swaps being one-for-one, you have the option to discard multiple cards. Their values have to match, though. If I discard multiple cards and you don’t think they all match, you can challenge me.

The whole thing is kind of slow, kind of boring, and just not great. Add to that a rulebook that’s vague on some important details, and I will continue to bust out Rat-a-Tat Cat just about every chance that this might come up.

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