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Bagged & Boarded Game Review

One of the best things about being in the tabletop media space is that I get a lot of chances to see games move through long, detailed development cycles. From friends and colleagues who design games, to trying games in various stages of development at conventions, to previewing prototypes prior to crowdfunding campaigns, it can be a blast to see a game’s journey from initial concept to final production.

As a fan of the economic market simulation game Brick & Mortar, I connected with that game’s designer and founder of publisher Octoraffe Games, Nick McCollum. Nick likes the kinds of games I like, and I thought Brick & Mortar was an outstanding first design. During visits to other conventions, I spent time with Nick while he was working through the development of Octoraffe’s next game, Bagged & Boarded…and during that time, I have now had the chance to play the game four times at various player counts and see the reaction of about a dozen different people during my play sessions.

Now that Bagged & Boarded is ready for its crowdfunding campaign, I can confirm what I knew during my second play of the game: Bagged & Boarded is very good. It might even be a hair better than Brick & Mortar (sacrilege!), but I want to see…

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