Lunar Skyline Game Review
I’ve made a more intentional push in 2025 to get back to reviewing as many card games as I can, for a lot of reasons. I’m a Spades and Hearts man by trade, spending essentially all of my college years playing trick-takers after growing up playing simpler card game endeavors like Crazy Eights, UNO, Rummoli, and Rummy 500. I play a lot of trick-takers but because we have a couple of resident experts here at Meeple Mountain, I often defer to other team members when the review copy phone starts ringing.
Not any more, or at least, not as often. That means I added a few card games to my bag while picking up review copies at Gen Con 2025, and I’ll continue to do that in the months ahead. When I stopped by the Dead Alive Games booth to chat with “man with the plan” Bernie Lin, he handed me a copy of Lunar Skyline.
Here was the surprise: Lunar Skyline is set in the same universe as Dead Alive’s Lunar Rush, but Lunar Rush is definitely not a trick-taking game. However, Lunar Rush IS a bidding game married to a mix of other Eurogame-adjacent mechanics. Carrying the bidding mechanic forward into a trick taker makes sense, and Lunar Skyline is a lot lighter…
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