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Tag Team Game Review

I have to give in to peer pressure on this one, I think. As a reviewer, it is incumbent on me not only to relay my own opinions, but to reflect the opinions of those around me, to create a sort of gesamtkritikerwerk that relates not only what I think of a game, but also what the reader may think, and why those opinions may differ. In the case of Tag Team, from designers Gricha German and Corentin Lebrat and publisher Scorpion Masqué, I will need to lean on popular opinion more than normal.

For reasons I didn't understand before writing this review, my thoughts on Tag Team are about as flat as a cardiogram for a corpse. That doesn’t mean I have a negative opinion of it. I don’t. If I start to sit down and talk about it beat by beat, I have mostly glowing things to say about it. Not quite as glowing as Justin, but glowing nonetheless. Still, when I hear the game mentioned, or I consider the concept of playing it in the abstract, I feel nothing.

A pair of tall rectangular character boards lay next to each other on a wooden table. Each features a bold and colorful illustration and a health track.

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