EGO Game Review
About two years ago, I picked up a copy of Beowulf: The Legend on the secondary market. I was in the waning days of my Knizia Era, still eager to try any and every title I’d heard mentioned in the context of his best work. Beowulf was one of the more obscure titles on the list, a long-out-of-print Fantasy Flight production with artwork from John Howe and one of the ugliest boards I’ve ever seen.
It took me almost a year to get anyone to play the thing. I would beg and plead, prompt and cajole, but people would take one look at the box, or the board, or the manual, and run in the opposite direction. It has been my job to recommend games once a week to a gaming group for the past three years. I am used to being trusted. This and Taj Mahal, man.
When I finally got a group to the table, once we’d struggled through the manual and stumbled through the first few auctions, I was entirely vindicated. Beowulf: The Legend was such a smashing success, our cheers and barbaric yawps so loud, that people came in from the next room to see what was going on. Those who’d poo-pooed came to regret their decisions, sheepishly asking if they might be able to…
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