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The Hobbit: There and Back Again Game Review

Nowadays, the production standards for board games are so high that you can’t swing a dead cat token without hitting a gorgeous box. Even in that crowded field, The Hobbit: There and Back Again, Reiner Knizia’s latest roll-and-write, stands out. Artist Lorenzo Colangeli does some best-in-class work here, on page after page.

You could argue that he has it a little easy. He’s drawing such beloved characters, such culturally ubiquitous icons, that he’s basically drawing with a stacked pencil. To the contrary, says I. Popular culture has been so thoroughly flooded with renderings of J.R.R. Tolkien’s brood that it’s difficult to make something that doesn’t feel tired.

One page in the dry-erase book that comes with the game. The page is divided into many sections, including several tracks and an illustration of all the dwarves.

Colangeli succeeds with flying, rich, earthy colors. The style he uses here is reminiscent of work from animator Genndy Tartakovsky, the creator of Dexter’s Laboratory, Samurai Jack and Star Wars: Clone Wars. That level of stylization risks feeling crowded, but Colangeli keeps these 12 boards entirely legible. When you open to one of the two-page spreads in this dry erase book, each of which presents a different chapter in your adventure, everything makes sense.

That’s…

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