3 Witches Game Review

My favorite type of trick-taking game is one that pits one or two players against the rest of the table. While this sort of design doesn’t come up much in contemporary releases—Mü & More is the only even vaguely recent example that leaps to mind—its origins can be traced back to the middle of the last millennium and the French card game tarot. There’s something about this dynamic, the Me-Against-the-World of it all, that I adore. You are usually only elected the lone gunslinger if you’ve got the firepower to back it up, but it feels precarious to be facing down the rest of the table. In games like these, everyone gets to feel like the underdog.
3 Witches, a game for precisely three players, is just such a trick-taking game. Players bid for the right to be the Lead Witch, tasked with winning exactly three or four tricks over the course of a hand. It is up to the other two players to stop the Lead Witch by forcing them to over- or under-perform. This is harder for all involved than it may initially sound.

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