Heroes: Write & Conquer Game Review
I had a quick meeting with the team at Hobby World at Gen Con earlier this year, during which one of their games caught my eye—Heroes: Write & Conquer, a game that looked a lot like a “blank-and-write” (roll, flip, etc.) with a fantasy setting, but everyone had their own unique faction board.
Count me in. Anything I can try that shakes up the formula for these games is a win for me, so Hobby World sent me home with a copy of Heroes: Write & Conquer a few months later. After getting it to the table, I have some thoughts. The wildest thing about this game is how wide a range of reactions it elicited from players.

16 Blocks
Heroes: Write & Conquer is a draw-and-write game for 2-4 players. The first hint that the game is pushing for interaction comes with that player count: it CANNOT be played solo, unlike most of the games I have tried in this category.
So if interaction is what the game is going for, the design should have that built in, right? Over the course of 16 rounds, the active player dictates which four of the game’s five actions will be taken that round: gather wood, gather iron, gather gold, build…
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