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Time to Panic Game Review

Calm. Panik.

IV Studio has a consistent reputation for making games that are unique in both style and play, such as Tend, Realm of Reckoning, and Veiled Fate. Just stop by their booth at any gaming convention, and you’ll see a construct that stands out amongst the crowd.

I was excited to be presented with the newest title in their “small box” line, Time to Panic. At first glance, the box doesn’t reveal much—abstract art paired with a title that already manages to evoke a bit of anxiety.

Open it up, though, and you’ll find a neat stack of cards with the beautiful foiling one would expect from a publisher that consistently goes the extra mile in design.

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The title itself is a tongue-in-cheek reference to the fact that the time continuum has been messed up, and it’s up to your group to cooperatively (or solo) line the sequences back up.

No Need to Panic, Yet

Time to Panic plays over a series of turns until all cards have been played from both the players’ hands and the communal deck. The goal is simple: line up the numbered cards sequentially from lowest to highest. Any numbers that end up out of order count…

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