Meeple Mountain {{ work.publishdate|date:"Y-m-d H:i" }}

Pixel Tactics Game Review

From 2003 to 2006, I invested so much time in Final Fantasy Tactics Advance that I am tempted to open this review with a bias disclaimer. I haven’t played video games regularly since 2014, and rarely feel any desire to do so, but show me a game with the Final Fantasy Tactics aesthetic and I cannot help but want to dive in.

The aesthetic specifically is a pretty big part of it. Despite growing up squarely in the age of the Playstation and N64, I hold little attachment to the look of that era. It must be hard for those games and consoles, to be forever preserved in video game history as the awkward teen photos. 8-bit? How cute! I love when they hit 16-bit, they start to really develop a personality. 64-bit, you know, look, there are a lot of changes going on.

In my heart of hearts, 32 will always be the correct number of bits, and it takes an awful lot of inner fortitude to say no to a top-down isometric view. The games that most tempt me to return to video games are the Octopath Travelers and Into the Breaches of this world. They know what they’re doing, and they know who they’re for. They’re for me.

A card from…</p>
<p>The post <a href=

The post Pixel Tactics Game Review appeared first on Meeple Mountain.