Gibberers Game Review

Gibberers, a language creation game from designer Keisei and publisher Hobby Japan, is full of interactions like this:
After a moment’s hesitation, Khari put the card down and picked up a pencil. “Queesys,” she said, as she wrote out the word.
“Queesys,” we all repeated.
She paused, surveying the options within our limited lexicon.
“People have money. A few people have a lot of money.”
“Okay.”
“But many people don’t have money. Many people don’t like that a few people have a lot of money.”
Ryall held up his hand. “Many people want money?”
Khari wobbled her head back and forth in uncertainty.
“Yeeeeeeees, but… but no. Many people don’t want money.”
“Hrm.”
Andrew (no relation) hazarded a question. “‘Queesys’ is an idea?”
“No, ‘queesys’ isn’t an idea, ‘queesys’ is an action.”
Ryall’s eyes lit up. “People have money, but many people don’t have money. Many people do a ‘queesys’?”
“Yes!”
“I know! ‘Revolution?’”
“Yes!”
Everyone cheered.
While that interaction may not seem worth relating, a little stilted and a little strange, it is important for you to know that it is a translation rather than a transcription. If you were in the room at the time and you hadn’t been playing Gibberers, that interaction would have sounded like this:
“Queesys,” she said, as she wrote out the word.
…
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