Tack Game Review

Tack, designed by Amelie Le-Roche and published by Zerua Games, is a charming two-player game. I want to call it an abstract strategy game, but its use of dice might ruffle some feathers. I certainly wouldn’t call it a dice game, since that implies a certain kind of all-caution-to-the-wind adrenaline fest, and this is much more of a pensive, quiet experience. BoardGameGeek categorizes it as Area Movement, which is technically accurate but feels incorrect. Let’s leave that aside, since taxonomy is not our primary concern here. However you want to categorize it, Tack is good, and that’s what matters.
The main recess in the dual-layered board is divided into a five-by-five grid. Across the top, a randomly chosen Wind card assigns a value of between 7 and 13 to each column. Both players roll their dice, which are beautiful pastel blues and pinks, then place one die on their end of each row. You move one die every turn, either to the left or to the right but always within the same row. You can’t jump over your opponent’s dice, no matter how you may want to.
Any time all the dice in a given column add up to that column’s value on the Wind card, each player scores one point per die they have in that column. The…
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