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Football Highlights 2052 Game Review

Growing up, I spent a lot of weekends running around football fields with friends in the greater DC area. Whether it was flag, tackle, or touch, I was running post patterns or rushing the quarterback with other teenagers all the time. Driving the entire field in four plays to try and score was always a blast.

Decades later, I still love football, and my favorite activity with my son is chucking the football in our front walkway or at the big field around the corner. When I had the chance to review Football Highlights 2052—the next in the Highlights line of sports games designed by Mike Fitzgerald and published by Eagle-Gryphon Games—I took all that football knowledge and put the game to the test. (That also meant I had to step away from playing Tecmo Bowl on our Nintendo Classic Mini to write this review…which was not easy, friends.)

The game’s backstory is familiar, if you’ve tried any of the other Highlights games—by the late 2020s, football apparently became so unpopular that “football” (note that the NFL is not named but is clearly the governing body referenced here) began tinkering with Bio Mechanics, science that allowed alterations to protective gear as well as the addition of robots to the sport. By the early 2050s, football became popular once…

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