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Whistle Stop Game Review

In my Wednesday game group, we usually have enough players to do two games. During a recent get-together, two games were set to hit the table: Tyrants of the Underdark (a deck-builder that, like my friend Andrew Lynch suggests, is a terrible-looking production packaging a very good game) and Whistle Stop, one of the faves of the host that night.

“I’m torn,” my friend Stephen said to the room. Stephen likes area control games—Tyrants checks that box—but he is also the guy that brings his copy of Age of Steam every week. “I haven’t played either, but I would like to try both. Which one should I pick, knowing that I am a train gamer?”

“You should play Tyrants,” said, naturally, the guy who brought Tyrants. “Whistle Stop is more of a game with trains, rather than a train game.” (This is the kind of “gatekeeping” I see in lots of groups, including my own!)

No matter where you land, Whistle Stop is a game that features trains. In our group’s vernacular, Whistle Stop is not a “train game”—there are no stock rounds, operating rounds, trains that rust, or phases where we switch from green to brown track. But it is absolutely a train game in the way that Age of Steam operates, for some of…

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