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Ahoy – a Second Look

In the Leder Games Extended Universe, you’ve got all the flavors of asymmetry. There’s my favorite, Oath, 1 vs. many shared tableau zany asymmetry; there’s Vast, which is quasi-dungeon-crawler asymmetry; there’s Arcs, asymmetry that builds over 9 hours (if you’re going campaign-style); there’s Root, which is DO YOUR JOB asymmetry smashed into an area control framework; finally, you have Ahoy, which is logistics asymmetry.

With this vast menu of options available, I’m not sure asymmetry as envisioned by Leder Games is good.

Avast, uh, lubbers?

In Ahoy, players take on different roles depending on player count, but you’ll always have two beat-em-up logistics factions. With three, you’ll add one goofy logistics faction, and with four you’ll have two.

The four (with both expansions) beat-em-up factions come in two varieties: you’ve got two factions that dump out little mini ships that are annoying and control territory, and you have two factions that manipulate a currency-like supply of yellow discs across islands on the board. The discs can’t fight, but they control territory and are barnacles that must be scrubbed from the map or this faction will overwhelm everyone.

Both of these factions (Bluefin Squadron/Blackfish Brigade) and (Mollusk Union/Shellfire Rebellion) are attempting to control regions, which are tiles…

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