Crownfell Game Review

Every board game, intentionally or by happenstance, is in conversation with games that came before. Every new design is an answer to some sort of question. Sometimes, the question is mechanical. “What if Dominion had a board?” gave us Trains. Other times, it may be about the themes of the game, the questions the designer wants to suggest to the players. “What if the colonized fought back?” gave us Spirit Island. All art at its best is like this, a cascading series of “Yes, and”s, “Yes, but”s, and “No, rather”s. We depend on these questions and their responses to move us forward as a species.
Crownfell, from designer Mike Berg, joins this lineage, asking one of the essential ludographic questions of our time: “What if chess had bangin’ art?”

Deckmate
That is both unfairly glib and a perfectly accurate description. Crownfell is an abstract strategy game that you win by removing all of your opponent’s pieces from the board. The pieces are cards, each marked with its own move set and abilities. Unlike chess, which typically sets both players up with the same pieces, Crownfell…
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