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The Great Library Game Review

My Vital Lacerda game nights have been on the upswing.

After uneven experiences with games like Weather Machine and Escape Plan—the latter of which I liked a bit more than most people in my network—I thought Inventions: Evolution of Ideas was strong. Now, mind you, it is a hell of a game to teach, particularly the tile-laying mini-game positioned at the center of each player’s personal board. But the central puzzle and the creativity required to find all the ways to take the actions needed to get everything done…man, I thought Inventions was a blast.

Speakeasy, Lacerda’s most recent deluxe edition title from Eagle-Gryphon Games, was even better, in part because it felt like a Lacerda throwback. Elegant in some ways, and highly inventive in others, the main conceit with Speakeasy (besides its ridiculously gorgeous production) was the integration of its theme into the gameplay. For the first time since Kanban EV, it felt like Lacerda was back to delivering bangers that successfully married theme to interesting gameplay.

The Great Library (which launched its crowdfunding campaign on November 20th) is the next big box game from Lacerda and it’s quite a lot. When I showed this to groups in the weeks leading up to the campaign, the first question was always the same:…

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