Leviathan Wilds: Deepvale Game Review

An expansion to a great game is not always cause for celebration. It’s easy for designers and publishers to get out over their skis, to add too much and disrupt the balance of whatever made the game great to begin with. For every Terraforming Mars: Prelude or Spirit Island: Branch and Claw, expansions that make a game a better version of what it already was, there are a thousand Beyond the Sun: Leaders of the New Dawns, expansions that only distract from and dilute the experience. If I was all about expansions when I entered The Hobby™, experience has abused me of that enthusiasm.
It brings me no small amount of pleasure, then, to tell you that Leviathan Wilds: Deepvale is an excellent expansion, the kind for which you can immediately throw away the box. Deepvale feels so at home with the base game that, within a few plays, you’ll forget it ever wasn’t there. That’s helped by the fact that there isn’t a ton of content here, but that’s a big part of why it works so well. The smartest thing designer Justin Kemppainen did here was keep the expansion focused.
Inside you’ll find one additional Climber, one additional Class, and seven new Leviathans. That’s it. Nice and clean. Play the hits, and play them with feeling.
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