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Clans of Caledonia: Industria Game Review

The original Clans of Caledonia, I still maintain, is a Terra Mystica riff. As the resident curmudgeon re: all things TM, I wasn’t the biggest fan. And not even because of the similarities;

You see, it was because of the contracts.

Contracts, shmontracts

If it’s been awhile since you’ve engaged with the universe of unlock-economy-via-player-board, Clans of Caledonia is a game where you build an economy that processes raw goods into processed goods, and then those goods are spent on contracts which give you a bucket of points at the end of the game. There is a variable market where you buy and sell various resources (though you cannot buy and sell the same thing in the same round unless you manage a sub-sub-economy of bonus rewards), and there are end-of-round scoring categories, though, unlike Terra Mystica, these are not-quite-so-mandatory to win.

That’s enough hyphenating. Clans of Caledonia is a build order game, where you need to precisely plan your turns to maximum effect, all with the end goal of taking as many contracts as possible and fulfilling them. These contracts can range anywhere from 5-15ish points (don’t quote me on this) and a winning score usually sees a player accomplishing 6-8 of them.

I’m talking about…

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