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Cthulhu: Death May Die Game Review

Confession time: I don’t really like co-op games.

It’s not that I don’t “work well with others” but there’s something about collaborating as a team, assigning specific tasks to each person towards accomplishing a shared goal that just feels like, well, a job. And that’s not the reason I play board games. I have a job already and this is supposed to be a hobby. Usually when I play cooperative games, I just wind up making my fellow players mad because while they’re all working together to take down a baddie, I’m usually off in another room looting a chest for myself. I can’t help myself. It’s in my nature. I enjoy competition.

So, given my issues, why did I decide to review the co-op, dungeon-crawling game Cthulhu: Death May Die? The answer is simple: it’s designers Eric M. Lang and Rob Daviau. Among the many titles in their combined resumes, Lang has made some of my favorite area-control games in Blood Rage and Rising Sun, and Daviau created an entirely new genre with the Legacy series, re-imagining classic games like Risk and Pandemic and transforming them into, arguably, superior versions.

Hell Awaits

In Cthulhu: Death May Die, players take on the role of investigators, teaming up to…

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