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The Crew: Family Adventure Game Review

The response to The Crew: Family Adventure has been pretty bad. At the time of this writing, a month after release, it sits at a tidy 5.7 on BGG, an abysmally low score for a highly-anticipated release from a major publisher. There’s been almost no coverage of the game in board game media, which we all know in our criticism-averse ecosphere translates to “nobody likes it.” The consensus is clear: The Crew: Family Adventure is bad.

Allow me to be the bold contrarian, fording my way against the current. I alone will speak the truth, say what nobody is prepared to hear; The Crew: Family Adventure is not bad. I am brave enough to acknowledge that it is  p e r f e c t l y  o k a y.

P e r f e c t l y  O k a y

Family Adventure didn’t make a strong initial impression, there’s no doubt about that. I was so excited to try the newest entry in The Crew series, the best franchise in board games, that it was a rare Straight from the Package to the Table situation. I had this bad boy out and was playing within ten minutes of its arrival.

There were, in the name of managing expectations, two important things to keep in mind:

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