Unstoppable Game Review

You might assume that the title of Unstoppable, a fantastic solo deck builder from designer John D. Clair, is meant to describe your character. There’s evidence to support that theory. As the game progresses, as you blast through enemy after enemy and set off powerful, satisfying combos, you do come to feel prit-tee hard to stop. No one would fault you for assuming, when the title of a work is an adjective, that said adjective refers to the subject(s) of that work.
Bit of a twist here, folks: the title of the latest entry in Renegade’s Solo Hero series—which also includes the very good Warp’s Edge—isn’t about the hero at all. Extensive testing and research have laid bear the truth:
The “unstoppable” in Unstoppable refers to how hard it is to put this game down.

Card Play
It can’t be helped. Unstoppable operates on such a tight loop, plays so quickly, and seems to hinge on such narrow margins, that it’s impossible not to set it up for another try when you lose. This is, to borrow a phrase from a coworker, a dopamine machine, and I want to smash that button like…
The post Unstoppable Game Review appeared first on Meeple Mountain.