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Six Perfected Game Mechanics (Volume 6)

This is the sixth (and for me, the last) volume of Perfected Game Mechanics (Volume 1, Volume 2, Volume 3, Volume 4, Volume 5), a series exploring games where, be they wonderful, amazing, inspiring, or even flawed in some ways, managed to utilize one particular mechanic with sheer perfection. That one mechanic is not going to be improved upon; there is nowhere “up” to go.

Note: with the exception of hexagon/square grid and deck construction, the images representing the mechanics are from BoardGameGeek.

 

Action Drafting

[caption id="attachment_321482" align="alignright" width="150"] Action Drafting[/caption]

Definition: Actions (or roles) are placed into a shared pool and players select which action (or role) they will be performing on their turn.

Twilight Imperium (any edition)

I believe the first game I ever played with this mechanic that impressed me was Twilight Imperium (back when I played either the 2nd or 3rd edition, my memory fails me as to which it was). Others that have come around and pulled me in to examine, dissect, and to get under the hood of the mechanic have been Puerto Rico and The White Castle. But nothing can compare to the agony of trying to get the proper action at the right time…

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