Vantage Game Review
I’m not really a fan of narrative games. Or maybe I should say that I don’t get many narrative games to the table, because I would love to play more story-driven games if I had the right groups. Ultimately, I haven’t tried to seek out such groups, I think in part because I don’t expect to love games in this category.
I’m not really a fan of games with a lot of status checks. “Justin enters a darkened corridor,” the tome begins. “Roll three dice to test his PERCEPTION skill. On a success, read page 1,422.” And I really hate it when there’s a lot of text to read.
I’m also not really a fan of many of the recent games in the Stonemaier Games catalog. No major negatives, but nothing that I found the need to consistently table. The ___span games have all been fine, Rolling Realms offered a nice diversion, Stamp Swap was OK. I think Scythe is still my favorite Stonemaier game, but that hit the market almost 10 years ago.
For a lot of reasons, I was hesitant to raise my hand to cover the game Vantage. It is a narrative sandbox experience for 1-6 players, with nine different storybook manuals that need to be referenced during play. Almost every turn requires…
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