Azure Game Review

It happened again. I’m in love. There’s nothing to be done. I thought I was too old for such shenanigans, too over the idea of romànce to lose myself so fully. I lose focus during work meetings, daydreaming away, thinking about the next time I get to see the subject of my adoration. I look down at my desk and see no work. Rather, my legal pad is covered with page after page of the same name, unending, in a cavalcade of fonts and scripts.
“Azure,” I write, over and over again. Azure, Azure, Azure.
Dream Team
You don’t have to work hard to get me to look at a new two-player game from designers Trevor Benjamin & Brett J. Gilbert. In the last six or seven years, they’ve released two of my favorite two-handers, Mandala and Patterns, as well as the overlooked Great Plains. Their best games offer a rare and exquisite combination of simple rules, intense player interaction, and decision spaces that reward skilled play. They also have a knack for creating games that are “squishy,” a word I use for decision spaces that never quite yield to the clinical mind. Playing their games, you end up saying, “I think this is the best move?” an awful lot.
Any new game from Benjamin and Gilbert…
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