Moytura Game Review

From the moment I first played Small World back in 2013, I’ve been partial to area control as a mechanism. It is a personal favorite. El Grande, Ginkgopolis, Kemet, and Ankh, to name only a few, all rank among my favorite games, and I’m always happy to sit down to a new one. Having put hundreds of hours of my life into thinking about these things, I can now tell you that I enjoy area control because I enjoy the interaction inherent in the form and the mix of tactics and strategy the mechanic encourages. Fundamentally, I like putting guys places and then scoring points for putting more of them there than you. I’m a simple man.
The problem with area control is that it doesn’t translate well to two players. Some area control games play exceptionally well at two—Ankh is best that way—but most of them fall flat without multivalent player inputs. You need the chaos, the churn, the tumult. There aren’t many two-player specific area control games, and what few there are—The Rose King is all that comes to mind off the top of my head, and that’s a deep cut—tend to feel like dry abstract games rather than something with some sweep.
Moytura, from the formidable design team of David Thompson & Trevor Benjamin, provides an…
The post Moytura Game Review appeared first on Meeple Mountain.