Star Wars: Battle of Hoth Game Review

Since the release of Battle Cry in 1999, Richard Borg’s Command and Colors system has been used to create a streamlined and approachable series of wargames covering different themes and conflicts. While my own personal favorite in the series is GMT Games’ more complex Command and Colors: Napoleonics, the one I have played the most is the far-more accessible Memoir ’44 from Days of Wonder. When it was announced that the publisher would be releasing a Star Wars version of Memoir ’44 called Battle of Hoth, I was very excited, though a bit apprehensive that this might just be a re-skinned cash-in on the Star Wars IP.

I Find your Lack of Faith Disturbing
Battle of Hoth doesn’t change a lot, in terms of game mechanics, from Memoir ’44, and that’s a good thing. The Command and Colors system has, at this point, been perfected and the biggest differences in each title are, generally, the theme and the levels of complexity in terms of how units operate. Battle of Hoth functions almost identically to Memoir in terms of complexity, so I won’t get too deep into gameplay details, which we covered in our review of Memoir '44. As such, what does Battle of Hoth bring to the…
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