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INK Game Review

Whenever a bright and shiny new abstract game is released, people immediately begin comparing it to the 2017 juggernauts: Azul and Sagrada. It's difficult to peddle abstract games, because their themes are generally plastered over the top of the mechanics, so publishers and designers have to get creative by upping the visuals and production value to get gamers to bite. INK is the latest contender in the abstract board game space, showcasing beautiful acrylic ink bottles and printed cloth bags. But does it have staying power? Let's find out.

INK Overview

INK—whose name is in all caps on BGG but completely lowercase on the cover—features players moving their Lead ink bottle around a rondel to acquire tiles. These tiles are then placed on their personal tableaus adjacent to at least one matching color to create a sprawling painting of spilled ink. Completing Objectives reduces a player's bottle supply, and whoever places all of their bottles first is declared the winner.

Each player receives a Palette card, which outlines the two colors that they will generally need to focus on. When completing Objectives, you'll always want to use Palette bottles matching the color of your objective first—since they're more restrictive—before using the Joker bottles that can be placed on any color.

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