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Splendor Duel Game Review

Splendor is over a decade old at this point, but it still ranks in the top 250 on BGG. Despite playing well at its advertised player counts of 2-4, designers Marc André and Bruno Cathala saw the potential for a new game made specifically for two. Enter Splendor Duel, a game that Splendor aficionados will find familiar while tweaking the gameplay just enough to give a source of tension between players. But are these changes good, or are they just changes for the sake of change?

Splendor Duel Overview

The setup for Splendor Duel is nearly the same as its predecessor—at least initially—with a few extra components tacked on for good measure. The three decks of Jewel cards are arranged to form a pyramid of revealed cards that become the available card market. These are the cards that players will be buying with their hard-earned gems, working their way up to the higher-costed cards on the top of the pyramid as the game goes on. So far, it looks like Splendor, but it's time for the twists.

All of the gems get randomly placed on the game board, starting with the center space and rotating around in a clockwise fashion until all twenty-five spaces are occupied. Three Privilege scrolls…

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