ANTS Game Review
Rats of Wistar (2023, Cranio Creations) is a game that has slowly grown on me since my initial review plays. Designed by Simone Luciani and Danilo Sabia, Rats of Wistar has hit my table a few times since, but things really changed when the game appeared on Board Game Arena in April 2025. I was laid off from a corporate role that same month, and I found myself chock full of time on my hands to play it online…and play it, I did, to the tune of a top-20 ELO ranking and dozens of real-time and async plays.
At first blush, Rats of Wistar looked like a challenging worker placement game that featured a cool mechanic for not only choosing actions but anticipating ways to take the actions you needed as the game moved along. That’s because each action choice is then powered by the number of workers you have in the section where the game’s action wheel is currently located. Want to gather some wood? Sure, but you have to have workers in the area where the Gather Wood action is, and there has to be a worker placement spot left for you to choose.
Because each action had varying numbers of worker placement spots, and six wedges on its action wheel, plotting out the right…
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