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SETI: Space Agencies Game Review

I’m not saying that Czech Games Edition (CGE) team members necessarily read my review of SETI: Search for Extraterrestrial Intelligence. BUT, after re-reading my review, then doing three plays of the new SETI expansion, Space Agencies, it sure feels like CGE read that review and put everything into the game that I asked for in an expansion.

Between that, and my interview with designer Tomáš Holek during Gen Con 2025, one thing is very clear: the intent with Space Agencies is to provide the kind of experience that Terraforming Mars: Prelude gave to that game a few years ago. The result is so similar between the expansions that you can’t help but respect the acknowledgements here: SETI, the base game, is a bit too long, could use a quicker and more resource-rich start, needs more ways to introduce asymmetry into its engine, and needs a boost to the Scan action, particularly at lower player counts.

SETI: Space Agencies answers almost every minor flaw I found with the base game. If you like SETI, Space Agencies is a must. If you were lukewarm on SETI, I don’t think the expansion will bring new players into the fold.

No matter where you land, one issue remains: SETI should be avoided at all costs with four players.

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