Grendel: The Game of Crime and Mayhem—First Take Game Review

A few years ago, WizKids published a game called Free Radicals. Inside that bright, shiny box (with what looked like a woman skateboarding on the cover, but on a more futuristic, Silver Surfer-like hoverboard with tech glasses that screamed “this is the future”), there were components for up to four players to compete against each other using different minigames.
In fact, the best part about Free Radicals was the promise, per the listing on the WizKids website, of “wildly asymmetric gameplay in an immersive, technologically evolved world.” In practice, there really are ten different ways to play and score points in Free Radicals. One player is doing their own pick-up-and-deliver game. Another one is using polyominoes to score, while another might be playing their own light deckbuilder. There’s a shared area where players can score points, but otherwise, everyone is on their own, right down to their own double-sided rulesheet that tells someone how to play their faction.
I’m drawn to games like Free Radicals. While some people gravitate towards titles such as Root (or, just keep playing Root expansions), I’m more a fan of games like
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