House of Fado Game Review
The world of medium-to-heavyweight strategy games has continued to blaze a trail over the last few years, as many of the best original designs in the Euro-style strategy game space have gone under the knife. We now have a wealth of newer versions of those games that are much more approachable, in terms of decision space, accessibility, and duration.
That list has expanded so much that I am struggling to keep up. Terra Nova, Pirates of Maracaibo, Terraforming Mars: Ares Expedition, Great Western Trail: El Paso, Joan of Arc: Orléans Draw & Write, Agricola: All Creatures Big & Small, and dozens of other titles offer players a chance to taste a portion of what the respective larger/longer/deeper designs so popular.
The traditional heavy designs of Vital Lacerda have also gotten lighter treatments in recent years: Bot Factory (Kanban EV, light) and Mercado de Lisboa (Lisboa, light) both checked the box, with varying levels of success. With House of Fado (2025, Eagle-Gryphon Games), Lacerda and co-designer Joao Quintela Martins (Bot Factory) revisit the core elements of The Gallerist, as players are asked to manage their own local restaurants and build up the fame of a small pool of musical artists.
While I think House of Fado is the best…
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