Everdell Silverfrost Game Review

While I recognize that Everdell Silverfrost is another edge of the map, it would seem that a new world altogether has dropped like a blanket of frozen, wintry precipitation.
The first signal of change is the artwork of Lukas Siegmon, who has worked alongside some top notch designers in the last few years. From Wolfgang Kramer (Intarsia, The Princes of Florence) to Helge Ostertag (Age of Innovation) to Uwe Rosenberg (Hallertau, Applejack, Planet Nubo) and Stefan Feld (Vienna), Siegmon has utilized his talents to bring several worlds to life. With Silverfrost, he has entered a world of critters and constructions lovingly brought to life in past iterations by Andrew Bosley and Jacqui Davis, albeit with a style that is ever so slightly less cute and more… weathered. Pardon the puns, but in this case the snowshoe fits.
Looming above the board, however, is the second major change (provided you have the Collector’s Edition, of course). The massive 3D mountain is topped with a bowl of snow— mocking, relentless snow. But before I get ahead of myself, let me start at the beginning.

Everdell, alive and well
Silverfrost remains true to the Everdell form, inviting players to visit worker placement…
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