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MicroMacro: Kids – Crazy City Park Game Review

The MicroMacro franchise is ideal for families. It’s cooperative, which means nobody is going to get upset. The rules load is non-existent, so even the youngest can join without issue. The game has a sense of humor, it plays quickly, and it involves creative storytelling. MicroMacro is, in many ways, a perfect family game. But for a minor detail—some cases involve murder, infidelity, etc.—it would be.

Not that that’s a deal-breaker. MicroMacro introduced a rating system after the first printing, so you can avoid the less savory cases in inappropriate company, but the behaviors in question are still depicted on the map. You may not be looking for a flasher, but that doesn’t mean you won’t find him.

Enter MicroMacro: Kids - Crazy City Park, which feels inevitable in the most positive possible sense. Here we have mysteries that center not around breaking and entering, felony manslaughter, and premeditated homicide, but rather “Hey I think that cat stole my fish.” It’s still the same friendly map, still the same adorable illustrations, and still the same sense of discovery, but the stakes have come way down.

The adjustments to the content are perfect for purpose, but the most inspired decision here is the presentation. In previous volumes, MicroMacro has presented its cases in a series of tiny wax…

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