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Tenby Game Review

Right from the moment I fired up my first play of Tenby (2025, Mighty Boards) with fellow contributor Kev Brantley, the word I kept muttering to myself was “delightful.”

I opened the box and found a small promo sheet, using a QR code to point to a Spotify playlist curated by the game’s designer, Benjie Talbott. Talbott, who is clearly from the game’s namesake town of Tenby, Wales, put together a 44-minute soundscape that also seems to lean into the word “delightful”, with a soundtrack that sounds like it was lifted from a JRPG video game on the Playstation 1. It’s peaceful, it’s scenic, it’s an easy stroll down memory lane.

I would argue that the game itself, too, is easy on the mind. Tenby’s main grab is asking players to build a seaside town using cards built along streets, which can be of any length, and it does this better than a lot of games I’ve previously reviewed, such as Santa Monica and Streets.

In fact, the two main areas where Tenby stumbles are tied to its production and its scoring system. Otherwise, this is one of the more joyous gaming experiences I’ve had this year.

Welcome to Wales

Tenby is a card drafting city…

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