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Winter Rabbit Game Review

I’m sure they pre-exist my observation, but 2025 is certainly the first year I became aware of semi-cooperative worker placement games. I’ve played two so far, and I’m confident that we’ll manage to sneak one more in under the wire. So far, results are mixed. Kinfire Council is a much more interesting idea than it is a game, and the same seems to be true of Winter Rabbit.

Designer William Thompson’s game first came across my radar when it was a finalist for the 2021 Zenobia Award, which aims to raise the profiles of underrepresented game designers. The Zenobias are worth watching because the cause is worthwhile, but they’re also worth watching because the games that come out of the shortlist present us with settings and themes—actual themes, not window dressing—that don’t normally make it to market. In the case of Winter Rabbit, we find ourselves in Cherokee folklore, with Otter, Deer, Terrapin, Bear, Wolf, and Opossum preparing for winter.

A white rectangular player board for the Opossum, featuring a prominent and stylized character illustration in the upper left corner. To the right, four screen printed wooden tokens representing different resources sit on printed basket icons.The worker placement here is not quite like anything I’ve ever seen. The core…

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