Burned Game Review

The most impressive thing about Burned, Jon Moffat’s two-player hidden movement game, is the economy of presentation. With around 40 cards, 20 minutes, and vanishingly few rules, Burned manages to create a fully satisfying and fully evocative hidden movement game. You really feel the paranoia and suspense of this spy duel in which a Burned Asset races to track down and assassinate The Director of The Agency before The Agency can muster its resources and assassinate him.
As the Burned Asset, you may be alone, but you have at your disposal an array of weapons and gear, chosen from a pool of options during setup. As The Agency, your primary advantage is in your numbers, as you flood the board while searching for the Burned Asset.
The gameplay is nice and simple. Every round starts with the Burned Asset equipping two pieces of equipment facedown. Then, they choose not their current location, which will have been determined the previous round, but the location they will move to at the end of this turn, by placing one of the location cards in their hand facedown on the table.
At that point, The Agency begins their turn. The agents out on the board, which start the game facedown, can either stay in their current location, setting up surveillance that makes it…
The post Burned Game Review appeared first on Meeple Mountain.