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Pathfinder Battlecry! Game Review

Pathfinder Second Edition is generally focused on small-scale combats—your party against a small group of enemies or maybe even a single boss. But sometimes you want to tell a story on a grander stage. Maybe the party has been coordinating a huge defensive effort in an upcoming siege, or maybe they're launching an offensive against a demonic threat resulting from an emerging Worldwound. In those cases, Paizo's Battlecry! book has you covered.

Battlecry! Overview

Battlecry! packs a megaton of punch into a condensed package, and might be one of the more unique Pathfinder Second Edition supplements to date. It's all about the idea of war—presented through a heroic lens—but with the acknowledgement about the horrors and tragedy that surrounds actual war. It's not meant to glorify the history of conflict, but rather the book emphasizes the superhuman actions of the party that can supplement the fun of a fantasy roleplaying game.

The book contains two new classes: the Commander and the Guardian. Commanders revel in their mastery of the battlefield, leveraging tactics to inspire and direct their allies as they guide them to victory. Guardians thrive on their ability to soak up damage and taunt opponents into seeing them as the largest threat, and they're often the hardest ones to bring down.

There's also one new Ancestry in Battlecry!:…

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