Purrramid Game Review

When you put Reiner Knizia’s Purrramid in front of new players, the first thing they notice are the tiles. Thick, semi-transparent plastic rectangles with rounded corners, the material quality alone would make an impression. You want to handle them, to clack them together, to hold heaps of them in your hands and let them spill out on the table. That sound? Heaven.
This is all to say nothing of the real draw, Inês Toczyska’s wonderful illustrations of cats.

You ain’t seen cats like these. These cats are cute. These cats are nuclear-grade. I have seen multiple tables full of adults reduced to cooing and awing at the very sight of these cats. They take time arranging them into piles, into grids, making sure all of the cats are oriented correctly and situated comfortably. People complain when they see another player in possession of a style of cat they don’t have. Nobody has named their cats yet, but it can’t be far off. Most of the 30 minute runtime on the box can be attributed to these sorts of behaviors.
You divide the cat tiles betwixt the players, who are tasked with…
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