Meeple Mountain {{ work.publishdate|date:"Y-m-d H:i" }}

Thebai Game Review

I did a demo of Board&Dice’s latest collaboration with prolific Eurogame designer David Turczi, Thebai, at SPIEL Essen 2025. After just a few minutes, I liked what I saw: 10 rounds, a simple turn structure, an interesting puzzle, and public events that are visible a full five rounds in advance for planning purposes. (Usually, I hate event cards.)

I did this demo with three lovely Italian gentlemen who were attending the fair, and after just two turns, they had seen enough to understand if the game was for them, ending our demo a little early. When I returned to the States, I did a light perusal of other media peers to see if others had begun to form opinions on the game; I hadn’t heard much about Thebai during the show, and the game was still available for sale on the fair’s final day, meaning that the buzz was lighter than other major titles.

Thebai has created an interesting vacuum. I thought it was good, and much lighter than some of Turczi’s best work, such as Voidfall and Nucleum. But there is no one talking about it; I’m more mystified about that than anything that takes place in the game.

Jump Their Dice, Not Yours

Thebai

The post Thebai Game Review appeared first on Meeple Mountain.