An Interview with Tomáš Holek, the Designer of SETI!

During my time at Gen Con 2025, I set up some time to chat with one of the tabletop strategy world’s hottest designers, Tomáš Holek. Holek has his name on a raft of titles released over the last two years. In part, this was due to an interesting series of timed events based on Holek’s design work over the last few years.
Our chat took place at the Czech Games Edition booth, where Holek was helping to promote the upcoming SETI: Search for Extraterrestrial Intelligence expansion, Space Agencies. Read on to learn more about the top six things we discussed during our time together!
(The conversation below was recorded and is edited here for clarity.)
[caption id="attachment_307895" align="alignnone" width="1024"]
SETI: Search for Extraterrestrial Intelligence (Czech Games Edition)[/caption]
JB: Tell me about your excitement around the success of the SETI base game. I know you’re happy about it, but just in terms of developing the game and seeing it change over time.
TH: Yeah, for me, the excitement is…so big. It’s so big! I've never expected attention like this. I thought the game would be a success because people liked it when we tested it, but that's it. I never expected a top 100 BGG…
The post An Interview with Tomáš Holek, the Designer of SETI! appeared first on Meeple Mountain.