Deep Dreams Game Review
“Daddy, I’ll be honest…this one is a negative 0.5 for me.”
My nine-year-old son, a boy who enjoys judging games almost as much as he enjoys judging every single restaurant in sight, had just wrapped up our first play of the new small-box release from Devir, Deep Dreams. According to the manual, “little Bruno has gone to bed, and now he travels through the land of dreams.” In the game, players manage a hand of cards that illustrate the path Bruno is taking on his dream journey. The cards are illustrated with pictures of Bruno in bed and a variety of arrows that must be aligned to build paths for Bruno’s sleep cycle.
It’s an interesting idea, or at least it felt like it to me on paper. And when I taught the game to the boy, he leaned in. The box has a cute picture of Bruno’s hand, grasping a bunny rabbit fluffy partially exposed by Bruno’s bedsheets. Of course, things changed quickly the first time the game allowed me to steal one of my son’s cards, then again later when I was granted my first chance to take cards away from his tableau.
“Oh…it’s THAT kind of game,” you might be uttering.

And yes, Deep Dreams is…
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