Meeple Mountain {{ work.publishdate|date:"Y-m-d H:i" }}

Fantasy Realms: Greek Legends Game Review

Five years ago, I reviewed the original Fantasy Realms with its expansion The Cursed Hoard. It was during my early years of committing to review writing, and if I'm going to be metaphorical for a moment, that feels like waking up and my feet just touching the ground compared to where I am today, two hundred reviews later.

What I wasn't expecting, besides still writing reviews, was Fantasy Realms becoming a staple of the WizKids line. The original version performed well enough to spawn Marvel: Remix, Star Trek: Missions, and even a deluxe remake of the original. Each version has its own spin, for better or for worse, and the new Greek Legends feels more like a refinement of the original than something wildly experimental.

The Pantheon Expands

The core gameplay loop of Fantasy Realms: Greek Legends hasn't changed much from the original. You still start with seven cards in your hand and draw from either a common deck or the discard pile. After drawing, you must discard one card from your hand face up. When ten cards accumulate in the discard pile, the game concludes and scoring begins.

The idea here is that each card scores differently and combos often interact with one another. The…

The post Fantasy Realms: Greek Legends Game Review appeared first on Meeple Mountain.