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The Witchborn: Enter Perdition Game Review

Enter Perdition

I’m an admirer, from afar, of miniature wargaming, such as Warhammer. I love the concept, the army building, the painting—all of it—but it’s just not in my wheelhouse. Life doesn’t allow time to be both a board gamer and a wargamer (neither does my wallet). I recently worked a booth at Adepticon and had the chance to stroll the vendor hall. My attention turned to The Witchborn because of its highly detailed, realistic fantasy art. The indie publisher describes the system as a “miniatures meets RPG” game system, something unique and uncommon in the gaming world.

The world of Witchborn is one of horror fantasy (akin to Arkham Horror RPG or Ravenloft) but lightly dusted with comedic elements. Perdition is a setting that is “post-cataclysmic” and players are roving warbands of survivors and are trying to make their way through the wasteland. The landscape is plagued by zombie-esque creatures known as "witchborn," who rise from dead souls and wreak havoc.

Characters create factions based on different tribes, pulling from fantasy tropes such as dwarves, Nords (Vikings), orcs, elves, and other clans. Enter Perdition is the starter set that introduces players to the world, beginning with a mad dash to search a crashed airship for precious supplies. Despite the violence of Perdition, charming characters…

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