Quick Peaks – Agency, Australis, Mistborn: the Deckbuilding Game, Elemental Clash

Agency - Andrew Lynch
I relish the trick-taking fad in part because trick-taking is a perfect laboratory for experimentation. Games are quick, and the designs are typically so bare-bones that tweaking even a minor rule has immediate and identifiable impact on the way the game feels. They’re a great illustration of how finicky game design can be. Then there are the weird ones.
Agency is one of the weird trick-taking games, with hands set up on holders between players. You and your neighbors share hands, with some restrictions. Each hand is divided into three parts by brick walls, which have to be accessed before you can start playing the cards on the other side of them. It’s a novel idea that doesn’t quite work, in my experience, but an experiment doesn’t have to be fully successful to be worthwhile.
Ease of entry?
★★★★☆ - The odd bump or two
Would I play it again?
★★★☆☆ - Wouldn’t suggest it, but would happily play it
Read more articles from Andrew Lynch.
Australis - Andy Matthews
One of the neat things about reviewing board games is that you occasionally just get a game that shows up on your doorstep: no fanfare and no advance notice.…
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