Bios: Genesis Game Review
Bios: Genesis (2016, Ion Game Design) has a wild distinction across the nearly 500 games I have reviewed here at Meeple Mountain: it was the hardest teach of any game I have ever tried to table.
That’s saying something, in part because some of Ion’s other really challenging games were easier to teach than Bios: Genesis. It is harder to teach than Voidfall. It is harder to teach than Feudum, a game that was taught to me over the course of about two hours by an experienced player. It’s harder to teach than Civolution, the most complex teach I sat through in 2024.
Nope…Bios: Genesis is harder than them all. That affected my entire experience with the game; for months, I tried to squeeze Bios: Genesis in with other games on my review nights, but was too intimidated to try and teach it then play it within the time constraints of a given evening. I did two solo plays before trying to do a multiplayer game, but got a number of rules wrong in those initial plays, so I did a third solo play to ensure I had everything down pat. I went looking for other players in my networks who knew the other Bios games (Origins and Megafauna), but only one person raised their hand…
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